![]() ![]() Are you using API calls or just plain cmds? Usually for this kind of thing the API will be significantly faster than cmds.I’m very likely doing this wrong, but the point of this thread isn’t how to achieve what I’m doing, it’s very specifically the questions listed. It takes a very long time and my system barely survives. The description above iterated through each color set as well, I’ve modified it hoping it will aid performance. My script is very specific to what I’m currently working on and it uses hard-coded values to save time. Why does Maya use <20% of my CPU, or more specifically, what is the bottle neck here - I assume RAM speed?Why isn’t it releasing the memory as it goes through each loop, can I force this? What is being stored that has to be kept every iteration, other than the current index…? It shouldn’t use that much memory, right? As I’m posting this Maya is using > 6GB of RAM thats continuously being compressed just to keep it’s head above water. The shader I’m developing takes information from all four (RGBA) channels to use as information for the shader, such as how much shading occurs at each vertex or specularity, the channels aren’t related.įor the heavier meshes, while I do it, it will use my RAM well beyond capacity and windows compresses it as it goes and it takes forever. The reason for this is that… for one of those kinds of reasons that result in a slow head shake with averted eye contact, Maya can’t paint vertex colors per channel. 2.I’m performing a very heavy task that basically goes… for every mesh, for every color set (3 each) on each mesh, shove the specified channels into a new color set by iterating over every vertex in the mesh. This easily makes it fall under the “high-end” best free Maya plugins category. RenderMan has received two Academy Scientific and Technical Awards. We can mention for example Beauty and the Beast, Aladdin, The Lion King, Terminator 2: Judgment Day, Toy Story, Jurassic Park, Avatar, Titanic, the Star Wars prequels, and The Lord of the Rings. It has been used to create digital visual effects for Hollywood blockbuster movies. RenderMan standard was first presented at 1993 SIGGRAPH, developed with input from 19 companies. RenderMan gives artists access to Pixar’s toolbox for lighting and looks development, real tools that have already created amazingly sophisticated and complex imagery for feature films. And for those who don’t want to use it for commercial purposes, it is completely free. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. Pixar RenderMan is a proprietary photorealistic 3D renderer produced by Pixar Animation Studios. ![]() It’s described as “The ultimate free utility belt for Maya animators” as it is very useful for all kinds of tasks in Maya and contains a lot of handy tools in one place, it can also do what Tween Machine tool does.ĪTools is available for free and very easy to install, all you need to do is to drag the installation file and drop into Maya viewport and start enjoying its different tools. aToolsĪTools is a free tool for Maya animators created by Alan Camilo. ![]() They can be a total nightmare to most 3D artists. It’s one of the free scripts for Maya that allow you to solve the most dreadful problems related to Boolean operations. It’s because it allows you to create complex hard surface models like mechanical machines, robots, weapons, or any other complex and highly detailed hard surface geometry. This Plugin is similar to the other hard surface Maya modeling plugins we talked about before. SpeedCut is a modeling toolset for speeding up boolean operations in Maya. In this article however, we listed the best 15 free Maya plugins that you can download and use “no questions asked”. What most of these plugins have in common is the price tag (although totally worth it for the huge value they provide). You can model characters, props, assets (anything really), and animate them in the $1M studios style.
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